Master's degree course in Computer Engineering for Immersive Technologies and Artificial Intelligence – Immersive Technologies, Videogames, and Social Spaces Curriculum

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Class: LM-32 (Bachelor's Degree in Computer Engineering)
Academic year: 2026/2027
Duration: 2 years
Admission: free after verification of admission requirements
Modes: in-presence and live-streaming
 

 
Course Director: Marco Romano, UNINT Associate Professor
 
 

The Master's degree course in Computer Engineering for Immersive Technologies and Artificial Intelligence - Immersive Technologies, Videogames and Social Spaces Curriculum (LM-32)* was created within the framework of the European project Virtual Innovation Consortium (VIC), which has been awarded the prestigious STEP (Strategic Technologies for Europe Platform) quality label by the European Commission. 
This Curriculum has been designed to meet the growing needs of the European market and research sector for highly qualified professionals capable of working on the design and development of collaborative virtual environments, immersive gaming, and the social applications of VR/AR technologies.

The goal is to train computer engineers capable of integrating advanced technical expertise with an understanding of cognitive and social context, specialising in the creation of virtual spaces for human interaction, entertainment, and collaboration.

The teaching structure is characterised by an interdisciplinary approach that combines a solid technical and scientific foundation, focused on architecture for simmersive systems, artificial intelligence algorithms, and physics simulation techniques, with methodological expertise in cognitive psychology, usability, and user-centred design. Students will have the opportunity to develop practical skills through specialist laboratory activities, such as the laboratory on immersive simulation and physics-engines and the laboratory on computer graphics. The Course also promotes an entrepreneurial mindset through courses dedicated to start-ups and technology transfer.

Thanks to UNINT's innovative teaching formula, students can attend both in-presence and live-stream lectures through the UNINT Everywhere platform.


*Accreditation procedure currently in progress

This project has received funding from the European Union under the DIGITAL-2024-ADVANCED-DIGITAL-07-KEYCAPACITY programme. Grant agreement No. 101226225.

This page reflects the views only of the author, and the European Commission cannot be held responsible for any use that may be made of the information contained therein.

Professional profile and career opportunities

The Curriculum trains computer science engineers specialising in immersive technologies and artificial intelligence, game designers, and developers of virtual and social environments capable of operating in contexts marked by high technological complexity and rapid evolution. Graduates will be able to take on technical and coordination roles in technology companies, software houses, research centres, and innovative start-ups. More specifically, this Curriculum prepares students for professional opportunities related to the development of VR/AR/XR solutions, videogame design, and the creation of virtual social spaces and collaborative platforms.
Upon completion of the Course, graduates will be able to:

  • design and develop extended-reality systems and applications, including adaptive environments driven by artificial intelligence;
  • create advanced interfaces and multimodal interactive systems, optimising usability and user experience;
  • develop videogames and gamification applications by leveraging physics engines and immersive simulation techniques;
  • integrate computing and cognitive expertise to design virtual spaces for social, educational, and collaborative purposes;
  • apply principles of ethics and regulation in the design of emerging technologies and intelligent systems.

Subject to passing the State Examination, graduates may register in the Register of Engineers – Section A, Information Engineering Sector.

Accreditation and Membership

UNINT is a partner of leading international academic associations that promote the adoption of quality standards of excellence in educational and scientific activities.

Due to its recognised quality requirements in language training, the Department of International Humanities and Social Sciences is among the four Italian members of CIUTI (Conférence Internationale Permanente d'Instituts Universitaires de Traducteurs et Interprètes) and its Master's degree course in Interpreting and Translation (LM-94) is part of the EMT network (European Master's in Translation) promoted by the European Commission. Moreover, UNINT is a member of AACSB – Business Education Alliance and has started the accreditation procedure for its Degree courses in the area of economics and business.

As part of the activities related to quality assurance, since 2021 UNINT has been certified in accordance with the regulation UNI EN ISO 9001: 2015On February 8, 2021, the first certificate was issued, confirmed for 2022 and 2023. In 2024, the new certificate was obtained and on January 30, 2026, the certification was confirmed for the year 2026. UNI EN ISO 9001: 2015 for "Teaching, training, research and third mission activities", attesting to the correct definition and execution of the processes implemented within the University.

Courses

The Master's degree course in Computer Engineering for Immersive Technologies and Artificial Intelligence – Immersive Technologies, Videogames, and Social Spaces Curriculum is structured to provide solid expertise in cutting-edge areas, including:

  • fundamentals and applications of virtual and augmented reality, enabling students to understand the principles and technologies underpinning immersive systems;
  • artificial intelligence in immersive systems, for the development of intelligent and adaptive digital environments;
  • extended‑reality (XR) game development, focused on the design and creation of advanced gaming experiences;
  • Human-Computer Interaction (HCI) and usability, for the design of user-centred interfaces;
  • cognitive psychology, to analyse decision-making processes and human interaction with technology;
  • cybersecurity in interactive systems, ensuring security within virtual and mixed environments;
  • computer graphics and 3D modeling, for the creation of virtual assets and environments;
  • entrepreneurship and technology transfer, supporting innovation and the development of start‑ups.

Digital skills and laboratories

The professional profile of the curriculum is supported by a strong practical component. Dedicated laboratories are provided to develop operational skills that can be applied immediately:

  • Laboratory on Immersive Simulation and Physics Engines (8 ECTS): aimed at learning physical‑simulation techniques applied to virtual worlds.
  • Laboratory of Computer Graphics and 3D Modelling (4 ECTS): dedicated to the creation and modeling of three-dimensional graphic elements. Students will have access to state-of-the-art facilities and equipment, including virtual and augmented reality headsets (e.g., Meta Quest), interactive robots, and advanced software platforms, also acquired within the framework of the European VIC project.

Language training and certifications

The Course has a strong international dimension. Some core courses are delivered entirely in English, enabling students to acquire the technical vocabulary required to operate in global contexts. The curriculum also includes the compulsory course English for Engineering and ICT (8 ECTS), aimed at strenghtening linguistic skills from level B1 to level B2, with specific reference to the technical and scientific terminology of computer engineering.

To find out the entry and exit levels of each language course in accordance with the Common European Framework of Reference for Languages ​​(CEFR), visit the following link.

The University Language Centre grants new students enrolled for the 2026/2027 academic year (Bachelor’s or Master's degree courses in any of the Degree courses offered by the University) the opportunity to take an international certification examination , at no additional cost, choosing from among the certifications offered through the University’s partnership agreements.

Curriculum

2026/2027 academic year

This page contains information about programmes for students who intend to start their academic career in autumn 2026. The information is up to date at the date of publication, although some changes may be necessary.

You can consult the complete teaching programmes for the last two academic semesters.
Potential variations in the programmes are determined by the University's attention to the developments in the subjects studied and the dynamic needs of the labour market.

Find out more at the following link

ECTS

1st year

ECTS

The course explores the theoretical foundations and main applications of virtual and augmented reality, examining the technologies that enable immersive experiences and XR systems. Through analysis of the principles of perception, interaction and three-dimensional rendering, students develop an integrated understanding of the hardware and software components that define immersive environments, acquiring the skills needed to interpret and design effective solutions across a range of professional contexts.

8

The course introduces the fundamental concepts of artificial intelligence and their applications within immersive systems, examining the functioning of intelligent agents, key machine learning techniques and adaptive solutions used in XR. Through the analysis of models for the recognition, personalisation and the dynamic behaviour of virtual environments, students develop an integrated understanding of the AI ​​technologies that underpin immersive interaction and acquire the tools needed to assess their opportunities, limitations and design implications.

8

The course explores the fundamental principles of cybersecurity as applied to advanced interactive systems, analysing vulnerabilities, risks and ethical hacking methodologies in modern digital environments, including those based on AI and immersive technologies. Through the study of major attack techniques, risk-management models and protection strategies, students develop the skills to assess threats, interpret complex scenarios and propose effective solutions for the security of contemporary information systems.

8

The course develops the language skills required to use English in engineering, computer science and ICT contexts, with a focus on technical and scientific termonology and the main communicative conventions of professional and academic texts. Through the analysis of specialised materials and oral and written production activities, students acquire the tools needed to understand, interpret, and describe processes, systems, and technologies clearly and appropriately.

8

The laboratory introduces the principles and techniques of immersive simulation, guiding students in developing the skills needed to model the physical behaviour of objects and to use major physics engines within interactive environments. Through practical activities and prototype development, the course enables students to integrate visual elements, physical dynamics and interactions, strengthening their ability to design coherent immersive experiences and to apply simulation models in realistic contexts and digital‑twin scenarios.

8

The course examines the main hardware components used in immersive and embedded systems, offering an integrated overview of electronic architectures, sensors, actuators and computing platforms that underpin modern XR, IoT and wearable devices. Through the analysis of operating principles and design choices, students develop the ability to interpret performance, power consumption, reliability and component‑integration processes, acquiring skills that are essential for the design and evaluation of hardware systems for interactive and immersive applications.

6

The course examines the principles underpinning collaborative, social and game‑based virtual environments, analysing the mechanisms that govern multi‑user interaction, co‑presence, mediated communication and gameplay dynamics within social VR platforms. Through the study of theoretical models and design choices that shape participation, digital identity and user experience, students develop a critical understanding of the functioning and the social, cultural and educational impact of contemporary virtual spaces.

6

1st year
1 free-choice course

The course explores the key processes of cognitive psychology—perception, attention, memory, learning, and decision-making—applying them to the design of communication and user experiences in digital and immersive systems. Through the analysis of cognitive factors that influence interaction, engagement, and behavior in XR environments and virtual worlds, students develop skills to design clear, effective, and inclusive communications, understanding the cognitive and motivational implications of emerging technologies.

6

The course explores the principles of decision theory, providing logical and mathematical tools for analysing choices under conditions of certainty, risk and uncertainty, as well as the strategic dynamics studied in game theory. Through expected‑utility models, competitive equilibria and multi‑agent scenarios, students develop the skills to interpret and predict decision‑making behaviour in complex contexts, with applications ranging from cybersecurity to robotics and intelligent systems.

6

2nd year

The lab introduces the fundamental principles of computer graphics and 3D modeling, guiding students in the acquisition of operational skills for creating, manipulating, and optimizing three-dimensional models. Through hands-on activities and the use of professional software, students develop familiarity with the techniques underlying digital graphics production and learn to design visual solutions applicable to simulation and immersive scenarios.

4

The course explores the theoretical and applied foundations of mixed reality and advanced interfaces, analysing the technologies, integration models between the physical and digital worlds, and multimodal interaction methods based on tracking, gestures and sensor fusion. Through the study of hardware and software architectures and the design choices that influence the quality and effectiveness of the experience, students develop the skills needed to design, evaluate and understand complex MR solutions, applicable in professional, industrial, educational and creative contexts.

8

The course examines the main ethical, legal and regulatory issues associated with emerging technologies, analysing topics such as responsibility, the protection of rights, data governance and social impact in digital, automated and immersive contexts. Through the study of national and European regulatory frameworks and the discussion of the challenges posed by innovation, students develop a critical understanding of the implications of design choices and acquire the skills needed to interpret and assess real‑world scenarios in a responsible and informed manner.

6

The course explores the principles of human–computer interaction and usability, offering an integrated understanding of user‑centred design and of the methodologies used to analyse and improve the user experience in digital systems. Through the study of cognitive models, evaluation tools and inclusive‑design practices, students develop the skills needed to design effective, accessible and adaptive interfaces, including in immersive and AI‑driven contexts.

6

The course examines the principles and technologies of adaptive systems based on artificial intelligence, analysing models of perception, decision‑making and control that enable digital and mixed environments to change dynamically in response to context and user behaviour. Through the study of machine‑learning techniques, optimisation strategies and architectures for intelligent spaces and multi‑agent systems, students develop the skills to evaluate, design and interpret adaptive solutions, understanding their application potential and ethical implications.

8

The course examines the processes underlying the creation and development of innovative start‑ups, analysing innovation models, value‑creation strategies and the mechanisms of technology transfer between research, industry and the market. Through the study of the economic, financial and organisational dynamics that characterise technological‑entrepreneurship ecosystems, students develop the skills to interpret real cases, design entrepreneurial initiatives and critically assess the opportunities, risks and strategic implications of innovation activities.

6

The course examines the processes underlying the creation and development of innovative start‑ups, analysing innovation models, value‑creation strategies and the mechanisms of technology transfer between research, industry and the market. Through the study of the economic, financial and organisational dynamics that characterise technological‑entrepreneurship ecosystems, students develop the skills to interpret real cases, design entrepreneurial initiatives and critically assess the opportunities, risks and strategic implications of innovation activities.

8

Other activities

Cultural Identity and Communication Laboratory
The workshop explores the relationship between cultural identity and communication processes, analyzing how symbols, representations, and social dynamics influence interactions in real-world and digital contexts. Through practical and reflective activities, students develop skills to interpret cultural codes, design micro-communicative experiences, and define narrative and symbolic choices capable of supporting immersive, playful, and social environments that are inclusive and culturally sensitive.

Leadership
The course develops leadership skills, focusing on management strategies, decision-making skills and effective communication, with the aim of training resilient and influential leaders.

Team building
The course aims to enhance students' collaboration and communication skills, focusing on practical activities to develop effective group dynamics, leadership and resilience.

4

Final test

12

Curriculum Compilation Guide

At the beginning of the academic year, the University organises dedicated sessions to guide students through the completion of their curricula. During these sessions, which involve faculty, the Orientation Office, and the Student Secretariat, studetns receive technical instructions on how to complete their curriculum, as well as general information regarding the training offer and the awarding of credits.

Study Abroad Experiences and Internships

Given the University's strong international outlook, UNINT's Degree courses offer students the opportunity to spend a period abroad for study or internship purposes, thanks to a network of over 100 international agreements with European and non-European universities. The University also has around 700 active agreements for internships and work placements with public and private institutions in Italy and abroad.

Students will also be able to take advantage of the VIC partnership network to undertake study periods abroad at partner universities, as well as training internships in research centres and companies.

Admission requirements and verification of initial preparation

Graduates in classes L-8 (Information Engineering), L-9 (Industrial Engineering), L-30 (Physical Sciences and Technologies), L-31 (Computer Sciences and Technologies), L-35 Mathematical Sciences, L-41 (Statistics) or in the corresponding classes pursuant to Ministerial Decree 509/99 can enrol in the Master's degree course.

Graduates in other classes must have acquired, before completing enrolment, even through individual courses, at least 6 ECTS in the disciplinary sectors SECS-S/01, SECS-S/02 or SECS-S/06 and MAT/*, at least 18 ECTS in the disciplinary sectors INF/01 and ING-INF/05 and at least 36 ECTS in one or more of the following disciplinary sectors: ING-INF/*; INF/01; ING-IND/*; FIS/*; SECS-S/*; SECS-P/07; SECS-P/08; SECS-P/11.

In order to satisfy the required curricular requirements, Università degli Studi Internazionali di Roma – UNINT will be able to activate and offer individual courses in the indicated disciplinary sectors, aimed at acquiring the necessary credits, to be obtained before completing enrolment.

For enrolment purposes, an interview with a committee of lecturers from the Course is required in order to assess the applicant’s individual preparation and the adequacy of their curricular requirements.

The initial preparation test is aimed at verifying possession of the following knowledge:

  • basic knowledge of computer science and mathematics;
  • basic knowledge of algorithms, programming languages and computer-system architectures;
  • knowledge of the English language at least at B1 level.

For the 2026/2027 academic year the interviews will take place remotely on the following dates:

  • 16 February 2026 | 11:00 am
  • 7 May 2026 | 11:00 am
  • 16 July 2026 | 11:00 am
  • 15 October 2026 | 11:00 am
  • 29 October 2026 | 11:00 am

Tuition fee, scholarships and financial aids

Università degli Studi Internazionali di Roma - UNINT provides for a banded tuition fee system that rewards scholastic and university merit as well as scholarships linked to talent and social and civil commitment for high school graduates, students about to graduate and graduates. 

To find out about the tuition fees, scholarships and financial aids.

Learn more

Furthermore, students wishing to enrol can, as would be the case by enrolling at a State University, access the ‘Right to Study’ Call for Applications, through which DiSCo (regional body for the right to education and knowledge) and Regione Lazio provide benefits and services to university students to guarantee the right to study in accordance with Article 34 of the Italian Constitution, which enshrines the principle of equal educational opportunities.

By participating in the call for applications, it is possible to access scholarships and receive financial support to cover university costs

The services offered also include accommodation in student residences, and subsidised access to the canteen with meals at reduced costs. International mobility grants are also provided to support students during periods of study or internship abroad, thus facilitating international educational experiences.

 The call for application is published every year on the website http://www.laziodisco.it/.
For further information, please consult the Valid identity document and contact the relevant office whose contact details are given below.  

Contacts Right to study
Sonia Fronte
Monday, Tuesday and Thursday from 9:00 am to 1:00 pm and from 2:30 pm to 3:30 pm
Wednesday and Friday from 9:00 am to 1:00 pm
E-mail: dirittoallostudio@unint.eu
Tel (+39) 06.510.777.296

UNINT Accommodation agreements

Università degli Studi Internazionali di Roma – UNINT has entered into agreements with various residential facilities and specialised platforms in order to facilitate students' access to housing solutions at advantageous conditions.
Detailed information on affiliated facilities and benefits are available in the dedicated section on the University's website.

Course of Study Steering Committee

The Steering Committee is responsible for guiding the activities of the Course, ensuring that the training pathway remains aligned with labour‑market needs. The committee includes among its members:

  • Alessandro De Nisco, Director of UNINT Department of International Humanities and Social Sciences
  • Marco Romano, President of the Degree course
  • Teresa Onorati, Universidad Carlos III de Madrid and deputy director of the Cátedra Telefónica “Women Tech”
  • Michele Fiorini, Chief Technology Officer, Leonardo Electronics, Leonardo SpA
  • Gabriele Randelli, Google Cloud, AI Customer Engineer at Google
  • Michele Nava, Order of Engineers of Rome

Dual Degree

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